Reborn Gods
Contents |
Overview
Gods in Warshire are based on a pantheon and the one you decide to follow will impart certain bonuses to your county. You are able to change your choice at any time, but be warned, your god will not look kindly on being abandoned.
In order to choose a god you must first construct a Temple structure. This will allow you to hire priest units (varied by race) and choose which deity you wish to worship. Your god will have 3 'favor levels' you should pay attention to and they are represented by a bar in the game. The bar displays moods from Mad to Normal to Pleased and a green bar beneath that to show where you currently sit. To raise your green bar you must hire more priests (or lower your power), the more power you have the more priests you must also hire to keep your god happy. While having a 'Mad' god doesn't necessarily mean anything bad will happen to you, it does mean that something bad COULD happen to you if he/she decides to punish your impudence! As well, your deity will likely allow others who follow him/her to cast his/her god-exclusive spells or operations on you (Something that is normally prohibited to do to members of the same faith).
The bottom line is, keep your god happy and be safe from all the above! That aside, the benefits of choosing a god outweigh the dangers!
NOTE: The following bonuses are not necessarily permanent, balance changes will occur throughout testing. Additional gods will probably be added with time.
Lesser Gods
Jaela
Jaela is mercurial by nature and is known to shift quickly between joy and rage; her mood swings are often attributed to her love of wine. Her carousing with mortals often incites the wrath of her lover, Hawk, and has resulted in more than one natural disaster. She is the goddess of wine, drama, and the changing seasons.
Requirements
- Must be Human
Bonuses
- +100% Civilians from housing (you know what they say about tequila..)
- You have a higher chance of receiving random god events (not always good)
- You gain +25% resource incomes
Mekap
As the god of Warriors and True Magic, Mekap acts as the guardian of the upper Pantheon and protector of Warriors everywhere.
Requirements
- None
Bonuses
- 5,000 Mekap's Guardians join your cause. They cost no upkeep and you are given the ability to hire more should you so desire.
- +25% To All Military Unit Stats
Grafaw
Grafaw is a trickster by nature. He has discovered a method for manipulating the very strands that are woven to create reality as mortals know it and he has no qualms about using it for good or evil.
Requirements
- None
Bonuses
- Able to hire 'Grafaw's Tricksters', magical creatures that are amazing at thieving operations of any kind.
- Able to execute the 'Grafaw's Army' operation, which will gather you 1-5 random mercenary groups
- +5 Operation Slots in your Thieves Guild
Fayenne
The goddess of luck, as she is often called, Fayenne protects the natural flows and balance of the world. She is the goddess of the winds and luck; sailors are often her most devout followers.
Requirements
- None
Bonuses
- You cannot receive bad normal events
- +10% to ALL incomes (not just resources)
- Improves your chances of receiving good god events by 25%
Aarell
God of infernal and ritual magic, Aerell is the leader of the Underworld Pantheon. He is most often worshiped by the forces of the undead (who refer to him as their Death Lord), but there are those among the human races who follow him.
Requirements
- Must be the Undead
Bonuses
- 5,000 Aarell's Shade Warriors join your cause. They cost no upkeep and you are given the ability to hire more should you so desire.
- +3 Spell Slots in your Magic Guild
- Can cast Aarell's Displeasure spell, a spell which causes a plague to rage across the target's land killing the living. Cannot be used on Undead targets or other followers of Aarell.
Ultimate Gods
Hawk
Ultimate God of all Warshire. He only ever bothers to step out of his tower when the din of the mortal world grows out of control, or his beloved Jaela goes missing with the wine stock.
Requirements
- Must be unlocked (depends on the race)
Bonuses
- The random God events you are ABLE to get are hugely more rewarding than those of other gods.
- Able to hire Hawk's Legionaires, magical creatures that are basically ninja's from Hawk's personal army. More delicate than Mekap's, but much more coordinated and fast.
- Able to forge Hawk's Godly Equipment set (but requires some pretty rare materials and a level 4 blacksmith structure). Melee equipment set.
Dicemonk
While Dicemonk isn't the most popular god around, those who decide to put up with his demanding nature have definitely benefited.. of course, given his unstable personality and temper it's like worshiping a ticking time-bomb.
Requirements
- Must be unlocked (depends on the race)
Bonuses
- Able to cast Dicemonk's Fury, a powerful spell only castable by high level magic guilds. It tears target spell casters to pieces (kills 50-75% of them). Cannot be cast on other followers of Dicemonk.
- +5 Spell Slots in Magic Guild
- Able to forge Dicemonk's Godly Equipment set (but requires some pretty rare materials and a level 4 blacksmith structure). Magic equipment set.
Jenellian
Supposedly an ascended ancient Elven Queen, Jenellian is worshiped primarily as the goddess of the hunt and stealth.
Requirements
- Must be unlocked (depends on the race)
Bonuses
- Able to hire Jenellian's Rangers, magical creatures that are among the most elite ranged warriors you will ever meet in Warshire.
- +4 Operation Slots in Thieves Guild
- Able to forge Jenellian's Godly Equipment set (but requires some pretty rare materials and a level 4 blacksmith structure). Ranged equipment set.